A 2D projection of real 300-dimension GloVe word vectors - the same vectors
the game's Hint button and autocomplete use. Positions come from MDS
(multidimensional scaling), which directly optimizes for words that are
genuinely close in the real embedding to end up close on screen - a plain
PCA projection doesn't try to preserve individual distances at all, only
overall variance, so pairs that are actually near each other can still land
apart. Pick a target to see its whole ranked word list plotted and colored
the same way the game's score bar is (green = close, red = far); optionally
add your own words to see where they land, connected in the order you type
them.
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close (rank 1)far (worst rank)not ranked / extra wordtarget (view center)
Compressing 300 real dimensions down to 2 can't perfectly preserve every
pairwise distance at once, even with MDS - treat clustering here as a
faithful-effort approximation, not a guarantee that every visual distance
exactly matches the real one.